Live Shows / Graphics / Edits

Technical Director, Motion Designer, Video Editor

Production work does not stay in one neat box anymore. A show might need a clean live switch, a working studio setup, a graphics package, a fast edit, and a handful of fixes no one saw coming until they were suddenly part of the day.

That kind of work has shaped me.

The lines between live shows, motion graphics, and video production kept moving, so I moved with them. Not because there was some perfect plan. The work just kept asking for it.

That is the part I have always liked. Once everything is in motion, the pieces are on the table, but the picture is not fully there yet. The show needs to run. The visuals and edit need to make sense for the project at hand.

Bit by bit, it all has to click into place and feel like one piece of work instead of a pile of separate parts.

That is where my best work usually happens.

The Production Chain

Three parts of production I know well.

Most of my work falls into live production, motion graphics, and video editing.

That can mean getting a show ready, switching cameras, building the graphics package, cutting down long-form content, shaping a promo, or finishing the edit for delivery.

Credits & Context

Where the work has lived.

A quick look at some of the shows, brands, studios, and production environments connected to my work.

The mix includes sports, entertainment, digital media, live shows, studio shoots, broadcast graphics, short-form content, web shows, and finished pieces for different kinds of screens.

FOX SportsGRAMMYsOutKick 360Fandom / Screen JunkiesSmosh GamesClevverGeek & SundryNerdistAfterBuzz TVDEFY Media